Our MA 3D Games Art has a strong focus on preparing you for working in the industry through technical implementation of creative digital artwork for games. The course has been designed by current staff and industry professionals with a wide variety of professional experience in the games industry in the UK and internationally.
At least a UK 2.2 honours degree in games art or equivalent.
Other first degree subjects may be accepted when combined with a portfolio of creative work at an acceptable standard.
Get some hints and tips on how to prepare a portfolio
In addition, international students will require IELTS 6.0 or equivalent.
For general information please see our overview of entry requirements
International applicants can find out what qualifications they need by visiting Your Country
Game graphics continue to increase in complexity, but the need for optimised assets continues. You explore the production of efficient and effective game-ready art assets that meet the high visual expectations of users and the technical limitations of various game platforms, such as consoles, mobile and pc. You focus on model topology, texel density, and shader network optimization. You also explore UV and textures as a tile-able and reusable resource.
100% assessment with two elements - an asset submission based on a brief and an illustrated report.
You explore the prototyping aspects of computer games development within a contemporary game engine, focusing on the principles of art and design. You look at different ways of creating, designing and developing interactive and accessible content specific to modern gaming platforms. Working in small teams, you develop a real game from concept through to fully demonstrable prototype.
Industry Research and Development
Research and development form a vital part of every visual effects and games company. You solve technical and creative problems through research and investigation to create stunning animation, effects and assets.
You explore and research an area of your chosen specialisation within the animation, visual effects and games industry.
You focus on a research-informed workflow where you iterate through a process of research, design and evaluation to develop a working prototype or proof of concept that demonstrates high-level techniques related to games, animation and visual effects.
At Teesside University we believe that an investment in knowledge still pays the best return. By developing your skills, expertise, experience and net...