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MA Games Design (with Advanced Practice)

  • DeadlineStudy Details: 1-2 Years

Masters Degree Description

Our MA Games Design covers both advanced theoretical and practical strands ensuring you are fully literate in areas such as complex gameplay design, project management, advanced mission design and gameplay implementation.

Entry Requirements

You will normally have a first degree (2.2 minimum) in a relevant subject such as games design, games development, games programming or computer science.

In addition, international students will require IELTS 6.0 or equivalent.

For general information please see our overview of entry requirements

International applicants can find out what qualifications they need by visiting Your Country

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Fees

See our website for fees

Module Details

Advanced Game Mechanics

This module aims to discuss advanced concepts and theories involved in game mechanics design and implementation. The pre-production stages of game design will be examined with a strong focus on game mechanics and their role in designing an engaging and immersive gaming experience.

You will develop creative game design pitches which communicate concept, mechanics, gameplay, and user experience with clarity and as visually as possible. These pitches will be developed into proofs of concept.

Advanced Mission Design

This module aims to analyse advanced concepts and theories involved in advanced game mission design and implementation. The pre-production stages of mission design will be examined with a strong focus on creating an engaging and immersive gaming experience.

You will develop creative preproduction documentation which will communicate the mission concept, mechanics, gameplay, and user experience with clarity and as visually as possible. You will go on to create the game mission in a games engine using a level editor toolset. The product will be a playable prototype as a proof of concept.

Game Design Optimisation

You learn advanced concepts surrounding the area of game optimisation. This includes work done on game mechanics, level design and implementation of systems and aesthetic polishing. The post-production stages of polishing and fixing game stability and functionality will be fully explored and the concepts of game design will be examined in terms of making a fun and engaging experience while meeting technical quality criterions.

You develop technical skills both in terms of working with a prototype, as well as working to improve and iterate upon an already existing version of a prototype before porting it successfully onto another platform.

Game Group Project

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