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  • DeadlineStudy Details: 1 year 3 months full-time (45 weeks across a four-term model)

Masters Degree Description

In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice.

The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.

Through experimentation and learning of advanced technical skills, you’ll instigate innovative approaches driven by critical understanding and self-reflection.

During the course, you’ll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines.

Collaborative work forms an important part of the course philosophy and you'll work with external industry partners as well as other courses within LCC such as MA Games Design, MA Illustration and Visual Media, MA Visual Effects and MA Animation.

The course curriculum covers to two main areas:

  • ​Animation for Film and Motion Graphics

In this area, you'll learn the skills to be a specialist in the latest technologies within animation, lighting and compositing.

Building on the principles of animation, cinematography and film language, you’ll explore filmic storytelling and characterisation within short animated sequences, motion graphics and/or short films.

  • Animation for Games and Immersive Storytelling

You’ll learn specialist 3D animation techniques such as real-time animation, environment design, interactive design and 360° storytelling.

What can you expect?

Entry Requirements

Offers will be made based on the following selection criteria, which applicants are expected to demonstrate:

  • Sufficient prior knowledge and experience of and/or potential in animation practice to be able to successfully complete the programme of study, and have an academic or professional background in a relevant subject
  • Knowledge of visual culture and an ability to engage in critical discussion

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Fees

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Student Destinations

Careers include:

  • Visual Effects/Animation Runner
  • Junior Matchmove Artist
  • Junior Animator for Games/Film/TV
  • Junior Layout Artist
  • Junior Previs Animator/Shot Creator

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Module Details

In response to the Climate Emergency, UAL has embedded responsible practices within the curriculum. We shaped our courses around principles of social and racial justice, and environmental sustainability that ensure learning outcomes reflect the urgent need to equip you with the understanding, skills, and values for ethical practice and empower you to work towards an equitable future.

MA 3D Computer Animation is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

You will respond to briefs that are set to test the learning in the units described below. Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves five units, totalling 180 credits.

Autumn, Term 1

3D Computer Animation Fundamentals (40 credits)
Design for Animation, Narrative Structures and Film Language (20 Credits)

In Term 1, you will explore a range of both technical and conceptual approaches to 3D computer animation and real-time motion graphics.

Work will explore technologies and processes by producing short-form animation across the 3D computer animation spectrum to set briefs.

You'll also engage in a programme of theoretical seminars that explore the cinematic and interactive underpinning of this practice.

This phase is the technical and conceptual basis for the subsequent phases of the course.

Spring and Summer, Terms 2 and 3

Advanced and Experimental 3D Computer Animation Techniques (40 credits)
Collaborative Unit (20 Credits)

In Terms 2 and 3, you will engage in experimental 3D computer animation processes and practice, developing your distinct visual voice.

This is underpinned by a critical study that will significantly expand your understanding of what themes animation can address in a critical context and across interdisciplinary fields.

You will experiment widely across a technical programme introducing you to various 3D computer animation techniques.

These techniques focus on pushing the boundary of what 3D computer animation can deliver, exploring formats from flat screen to AR and VR, and potential interactive approaches and games.

Autumn, Term 4

Final Major Project and Thesis (60 Credits)

In Term 4, you will use the knowledge, skills and experience gained on the course so far, and synthesise these through the production of a collaborative interdisciplinary or self-directed longer final major project and associated thesis.

The thesis is a 5000-word reflective report should show that the design and production processes carried out in your final major project exhibit the required characteristics for a Masters degree.

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