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  • DeadlineStudy Details: 1 year 3 months full-time (45 weeks across a four-term model)

Masters Degree Description

MA Virtual Reality will equip you with the technical resources and specialist guidance needed to test and develop virtual experiences across a range of media platforms including 3D computer animation, 360-degree filmmaking, games and interactive AR applications.

What to expect

  • You’ll experiment with new approaches to the use of these technologies, as well as explore the design and conceptualisation pipeline for these virtual experiences.
  • Across Terms 1 and 2, you'll have the opportunity to explore and utilise an array of VR software pipelines including VR painting, 3D modelling and environment design, 360-degree video capture and games development.
  • The course prepares you to progress into the fast-growing VR industry, as well as into sectors such as animation, film, television, games and marketing, which are all quickly adopting VR technologies.

Mode of Study

MA Virtual reality is in Full Time mode which runs for 45 weeks over 15 months. You will be expected to commit 40 hours per week to study.

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Entry Requirements

Offers will be made based on the following selection criteria, which applicants are expected to demonstrate:

  • Sufficient prior knowledge and experience of and/or potential in games development, film, animation or VFX practice to be able to successfully complete the programme of study, and have an academic or professional background in a relevant subject
  • Knowledge of visual culture and an ability to engage in critical discussion

 

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Fees

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Student Destinations

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Module Details

In response to the Climate Emergency, UAL has embedded responsible practices within the curriculum. We shaped our courses around principles of social and racial justice, and environmental sustainability that ensure learning outcomes reflect the urgent need to equip you with the understanding, skills, and values for ethical practice and empower you to work towards an equitable future.

Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves five units, totalling 180 credits.

Autumn, Term 1

Creative VR Project Portfolio (40 Credits)

In this unit, you will have the opportunity to explore the full breadth of creative VR applications and begin to explore ways to utilise various software palettes and workflows to develop immersive products.

Designing Immersive Experiences (20 Credits)

In this unit, you’ll explore the methods, techniques and critical theories that underpin the conceptualisation and design of VR experiences. You’ll explore the principles of animation, alongside film and games concept development and use these to develop strategies that help to establish the language and workflow of VR design.

Spring, Term 2

Critical Practice and Exploration (40 Credits)

During this unit, you’ll draw on your knowledge of VR workflows and technical methodologies in order to produce a portfolio of advanced experimental, technical and critical practice. This could take the form of interactive application, games or immersive narrative experiences.

Collaborative Unit (20 Credits)

As part of the LCC Screen School strategy to enable collaboration and a project-focused approach to creative practices, you will use this unit as an opportunity to work as part of a cross-disciplinary creative team.

You’ll be encouraged to work with postgraduate students across other courses within the Moving Image and Digital Arts Programme including MA 3D Computer Animation and MA Games Design, as well as courses in other programmes within the Screen School such as MA Sound Arts and MA Film.

Summer, Terms 3 and 4

Final Project and Thesis (60 Credits)

At this final stage of the course, you’ll bring together the knowledge, skills and experience gained throughout your studies to produce a self-directed, longer-form VR project, alongside an associated thesis.

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