Description

This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You’ll also be able to work with industry partners.

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Study Details:

MA 1 year full-time or 2 years part-time

Module Details:

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice. 

You will study the following modules:

  • Introduction to Programming part 1 15 credits
  • Physical Computing: Arduino and Related Technologies 30 credits
  • Business and Practice 15 credits
  • Introduction to Modelling and Animation 15 credits
  • Advanced Modelling and Animation 15 credits
  • History of Computer Games, Art and Animation 15 credits
  • Games Design and Games Analytics 15 credits
  • Narrative and Interactive Fiction 15 credits

You will also study:

Industry Placement or Research Project and Dissertation (60 credits)

Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course) 

  • With leading speakers from the games and entertainment industry

Please note that due to staff research commitments not all of these modules may be available every year.

Student Destinations

You’ll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and ‘serious games’.

Fees

For fees please see http://www.gold.ac.uk/pg/fees-funding/">here

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least second class standard in a relevant/related subject.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

In some instances we may ask to see a portfolio of your work.

Equivalent qualifications
We accept a wide range of international qualifications. 

English language requirements
If English isn’t your first language, you’ll need to meet our English language requirements to study with us.

For this programme we require:

IELTS 6.5 (with a minimum of 6.5 in the written test and no individual test lower than 6.0)

Please see our website for how to apply

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University of Goldsmiths London

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