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MSc Computer Games Programming

  • DeadlineStudy Details:

    MSc 1 year full-time or 2 years part-time

Course Description

This MSc is tailored for people who want to work in the game industry. You will learn multi-platform game development and gain a solid foundation in programming to help you develop your own skills. The MSc has a strong focus on business and entrepreneurship, including the possibility to work with industry partners as part of your internship.

As a fast-growing 150 billion dollar business, the game industry offers countless professional opportunities. The MSc Computer Games Programming is right for you if you want to make game development a sustainable career and to work in this creative and rewarding industry.

This is also one of the only programmes taught by actual game developers, designers, and artists with years of experience in the game industry.

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least second class standard in a relevant/related subject, such as Game Design/Programming or Computer Science.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

A portfolio of relevant work (such as programming samples, art-based/sketchbook, games assets, or games programmed/designed) will strengthen your application. If you have worked on other, non-games related creative projects, you are welcome to show that in your portfolio, as everything that can show your creativity and commitment is welcome.

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Fees

For fees and funding options, please visit website to find out more

Programme Funding

Goldsmiths offers a range of financial support including postgraduate scholarships, bursaries and fee waivers. These are awarded based on a variety of criteria, for example academic achievements or personal circumstances.

Student Destinations

As part of the MSc, students may choose to do an internship with a games-related company. Over the years we worked closely with industry leaders and game studios to offer industry placements.

Many internships result in permanent positions, and almost 100% of our graduates find work four to five months after finishing the programme. Some have gone on to work in major studios like EAUbisoftSonyCreative AssemblyMicrosoftCinesiteFramestoreSplash Damage, Rebellion Studios, Mediatonic, Frontier, Supermassive and Roll7, as well as getting funded for start-ups such as Terrardhard.

Module Details

You will study five compulsory modules which will deepen your skills in games design and programming, in addition to teaching you the fundamentals of mathematics and entrepreneurship.

There are no exams on this programme – every module is assessed via coursework only. This will also give you the unique chance to work on your portfolio.

Compulsory Modules

  • Introduction to Programming for Games 15 credits
  • Advanced Programming for Games 15 credits
  • Mathematics & Graphics for Games 1 15 credits
  • Games Design and Games Analytics 15 credits
  • Business and Practice 15 credits
  • Final Project 60 credits

Optional Modules

  • Approaches to Play 1 15 credits
  • AI for Games 15 credits
  • Mathematics & Graphics for Games 2 15 credits
  • Programming for Game Engines 15 credits
  • Introduction to Virtual Reality 15 credits
  • Virtual Reality for Creative Practice 15 credits
  • Mixed Realities 15 credits
  • Physical Computing 15 credits
  • Data and Machine Learning for Creative Practice

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