Description

Immersive experiences, including virtual and augmented reality, are the most exciting new mediums to emerge in the 21st century.

They can transport you to a new world that feels as real as the physical one around you, creating a totally unique experience for the user. On this course, you’ll be working on a once in a lifetime challenge: shaping and pioneering a medium that’s already having a major impact on our society.

Study Details:

1 year full-time or 2-3 years part-time.

Module Details:

Core modules taken by all students:
Introduction to Virtual Reality
Introduction to Programming for Games
Mixed Realities
Advanced Topics in Virtual and Augmented Reality

Core modules for students on the 3D Graphics and User Experience Pathway:
Introduction to Modelling and Animation

Core modules for students on the Programming and Computer Science Pathway:
Mathematics and Graphics for Computer Games 1

Optional modules
You will then study 45 credits of optional modules. The following list is indicative and may change from year to year:

Advanced Modelling and Animation 30 credits
Advanced Programming for Games and Interactive Graphics 15 credits
Games Design and Games Analytics 15 credits
History of Computer Games, Art and Animation 15 credits
Tools and Middleware for Games and Special Effects 15 credits
AI for Games 15 credits
Workshops in Creative Coding 1 15 credits
Workshops in Creative Coding 2 15 credits
Data and Machine Learning for Artistic Practice 15 credits
Approaches to Play 1 15 credits
Approaches to Play 2 15 credits
Physical Computing 1 15 credits
Data Visualisation and the Web 15 credits

Project 60 credits

Student Destinations

This programme will enable you to take on a creative or technical role in Virtual and Augmented Reality, for example a programmer, artist or user experience designer. It would prepare you to be an indie creator, working independently or in small teams or a member of a larger “AAA” team.

The knowledge gained would also help in other roles associated with the V&AR industry such as producer or manager.

Virtual and Augmented Reality is being applied in a very wide range of domains and industries: games, film, medicine, journalism, advertising, education, engineering and many other industries. Your expertise in the medium will open up jobs in this area and many more. Our industry advisory board helps us ensure that the content you learn will stay relevant to the needs of an ever changing workplace.

You may also consider going in to an academic career. This degree will put you in a good position to apply for one of our PhD Studentships, which can lead to PhD study.

Fees

These are the fees for students starting their programme in the 2020/21 academic year. Home/EU - full-time: £10450 Home/EU - part-time: £5225 International - full-time: £15500

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

Please see our website for how to apply

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Please see our website for how to apply


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University of Goldsmiths London

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