Accredited by the Institute of Medical Illustrators, the MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation (SimVis) at The Glasgow School of Art in collaboration with the Anatomy department in the School of Life Sciences, University of Glasgow.

The course presents a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction, visualisation and medical illustration using state of the art virtual reality facilities. It allows students to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation.

Study Details:

1 year full-time, 2 years part-time

Module Details:

Stage 1

  • Academic Skills in Masters Research
  • Medical Visualisation
    • 3D Modelling
    • Interactive Medical Visualisation
    • Volumetric Visualisation

Stage 2

  • Introduction to anatomy
  • Structure and function of the human body
  • Cadaveric dissection techniques

Stage 3

  • MSc Research Project, with joint supervision from University of Glasgow and The Glasgow School of Art

Programme Funding

A range of scholarships are available. More information can be found here


Scottish/UK/EU students: £12,060 (taking the programme over two-years part-time students will pay £6,030 each year - the fee being the same in both years) International students: £28,800

Entry Requirements

You should have a good Honours degree or equivalent in any of the following disciplines:

• Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals
• Computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics
• Medical illustration, 3D design, product design, digital media, digital arts, 3D modeling and animation
• or equivalent professional practice

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