Description

Study a degree which develops your arts practice through the expressive world of creative computation. The Masters provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition.

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a two years (full-time) or four years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.

Study Details:

2 years full-time, or 4 years part-time, or 3 years combined full-time and part-time

Module Details:

Core modules 
Computational Arts-based Research and Theory 30 credits
Workshops in Creative Coding 1 15 credits
Workshops in Creative Coding 2 15 credits
Studio Practice – Computational Arts 120 credits
Final Project in Computational Arts 60 credits
Computational Arts Critical Studies 60 credits

You may then pick modules of your own choice from the indicative list of optional modules below:
Programming for Artists and Designers 15 credits
Computational Form and Process 15 credits
Advanced Audio-visual Processing 15 credits
Physical Computing: Using Microcontrollers with Fabrication Techniques 30 credits
Data and Machine Learning for Artistic Practice 15 credits
Approaches to Play: Mechanics Dynamic, Aesthetics 30 credits
3D Virtual Environments and Animation 15 credits
Special Topics in Programming for Performance and Installation 15 credits
Physical Computing 1 15 credits
Advanced Audio-visual Processing 15 credits
Physical Computing: Arduino and Related Technologies TBC
Machine Learning for Artists and Musicians TBC
Physical Computing 2 15 credits

Year 2 modules 
Computational Arts Critical Studies 60 credits
Studio Practice – Computational Arts 120 credits

Student Destinations

The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.

Fees

These are the fees for students starting their programme in the 2020/21 academic year. Home/EU - full-time: £10450 International - full-time: £15500

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

Please see our website for how to apply

Visit Website Request Information Add to Compare List

Key Information

Please see our website for how to apply


Visit Website
Request Information
Add to Compare List

University Hub

University of Goldsmiths London

More Information