This industry facing course has been developed to address the needs of the computer games sector, a continuously growing worldwide market, now larger than the film and music sectors combined.

We combine an emphasis on technical skills such as advanced programming, mathematics, AI, and graphics with a solid grounding in IP protection, entrepreneurship, business planning, teamwork and project management.

You’ll be given the skills you need to build successful interactive experiences, whether you want to work at a start-up or as part of a large organisation.

Study Details:

1 year full-time or 2 years part-time

Module Details:

Core modules
Introduction to Programming for Games and Interactive Graphics 15 credits
Advanced Programming for Games and Interactive Graphics 15 credits
Mathematics & Graphics for Games 1 15 credits
Mathematics & Graphics for Games 2 15 credits
Business and Practice 15 credits
Final Project 60 credits

Optional modules
AI for Games 15 credits
Physics and Animation for Games 15 credits
Tools and Middleware for Games and Special Effects 15 credits
Introduction to Virtual Reality 15 credits
Mixed Realities 15 credits
Data and Machine Learning for Artistic Practice 15 credits
Games Design and Games Analytics 15 credits
Introduction to Modelling and Animation 15 credits

Student Destinations

This course is run by an experienced team of practitioners who have the knowledge and industry contacts to help you succeed in the computer games industry. As well as offering you the chance to do an internship as part of your course, we also host regular speakers and networking sessions.

Almost 100% of our graduates find work within four to five months of finishing the course. They now work for a number of major studios including Splash Damage, Ubisoft, SONY SCEE, Rebellion Studios, Mediatonic, Frontier, Supermassive and Roll7, as well as getting funded for startups such as Terrardhard. Find out what some of our alumni have to say about their time studying at Goldsmiths.


These are the fees for students starting their programme in the 2020/21 academic year. Home/EU - full-time: £10450 Home/EU - part-time: £5225 International - full-time: £15500

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in computing, engineering or mathematical sciences, and an interest in – and capability for – working in interdisciplinary contexts.

You might also be considered if you aren’t a graduate or your degree is in an unrelated field, but have relevant commercial experience and can show that you have the ability to work at postgraduate level.

Please see our website for how to apply

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Please see our website for how to apply

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