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MA Architectural Visualisation

  • DeadlineStudy Details:

    1 Year Full-time

Course Description

Our perception of the world is determined through the different media languages (photography, film, games) through which we exchange ideas and engage with our environments.

Due to the critical importance of media in culture production, there is an urgency to widen the scope of architecture beyond the built environment. This MA course will explore environments where we can prototype new scenarios and emerging cultures.

The course will provide you with the opportunity to employ a broad range of digital tools to imagine, visualise and produce alternative environments.

You’ll look at the digital workflows across architecture, film, photography, and animation under the architectural context.

Entry Requirements

A lower second-class honours (a 2:2, or equivalent non-UK qualifications) or higher in a relevant subject, or an equivalent professional qualification in a related subject.

If you are applying directly from an undergraduate degree course without experience or professional practice, you must be able to demonstrate a good knowledge of your chosen subject area.

Fees

See our website for fees

Student Destinations

You will be part of a diverse community of creatives, working collaboratively to explore new professional practices. Ravensbourne has strong industry links with a range of high-profile companies, including: Apple, Barclays, the BBC, European Space Agency, Marks & Spencer, Museum of London, the Royal Shakespeare Company, Samsung and many more.

The Department of Business and Computing also have a partnership with Level 39 where students can benefit from work-based learning opportunities, guest speakers and events.

Module Details

The course structure is based on three different semesters:

  • Semester 1: Workshop modules on building skills and bringing cross-disciplinary collaboration for students joining from different backgrounds;
  • Semester 2: Industry immersion and generation of context through collaborative production (virtual cities);
  • Semester 3: Completion with personal development: research + final portfolio;

In semester 1, you’ll be set a series of briefs designed with industry participation that build the skills around three main subject topics:

  • Architectural photography
  • Film and architecture
  • AI workflows in the built environment

This will inform a final body of research and practical work that takes advantage of the facilities at the university base as well as the industry profiles of the staff associated with the course.

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