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MSc User Experience Engineering

  • DeadlineStudy Details:

    MSc 1 Year Full-time; 2 Year Part-time

Course Description

This innovative programme will explore how people experience the world around them, particularly when using technology. You’ll learn how each layer of technology, from core hardware through to the way that media is handled, can affect user experience and gain the skills for transforming user requirements into appropriate technical solutions.

A user’s experience of technology depends on the design and engineering choices that influence their interactions. Emerging and future technologies will exceed the capabilities available today, so our experts will give you the research needed to exploit and market new possibilities for the benefit of users.

The importance of human-computer interaction and good interface design is increasingly recognised as the key to the future of successful tech development. User-centric software and hardware continue to evolve and are becoming more important in product design as technological breakthroughs drive innovation.

The ability to select and implement the appropriate technologies to deliver usable and satisfying solutions will address a current skill shortage and will equip students with in-demand vocational skills.

Entry Requirements

An undergraduate degree of at least upper second class standard in computing, psychology, design or related disciplines, and an interest in and capability for working in interdisciplinary contexts.

In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered.

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Fees

For fees and funding options, please visit website to find out more

Programme Funding

Goldsmiths offers a range of financial support including postgraduate scholarships, bursaries and fee waivers. These are awarded based on a variety of criteria, for example academic achievements or personal circumstances.

Student Destinations

This specialist masters degree provides more focused employment possibilities than a more general computing programme. Through presentation and demonstration of your work, we’ll prepare you to enter a field of work characterised by the agile approach and team working within multi-disciplinary cohorts. You’ll benefit from the expertise of the Department of Computing, as well as drawing on the knowledge of staff in the Department of Psychology and the Institute of Management Studies (IMS).

The Guest Lectures and Field Project modules will introduce you to the professional aspects of working as a User Experience designer, developer or engineer and hearing from industry professionals will give you an insight into what it’s like to work in the field.

Module Details

Compulsory modules

  • Computing the User Experience 15 credits
  • Introduction to Research Methods 15 credits
  • Interaction Science 15 credits
  • Applied Topics/Guest Lectures 15 credits

As well as one of the following thesis projects:

  • Computer Project 60 credits
  • Field Project 60 credits

Option modules

You will choose three or four optional modules to the value of 60 credits from a list that currently includes:

  • Marketing Strategy 15 credits
  • Physical Computing 1 15 credits
  • Workshops in Creative Coding 1 15 credits
  • Digital Sandbox 30 credits
  • Machine Learning and Statistical Data Mining 30 credits
  • Interactive Data Visualisation 15 credits
  • Workshops in Creative Coding 2 15 credits
  • Critical Social Media Practices 15 credits
  • Cognitive Neuroscience 15 credits
  • Statistical Methods 15 credits

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