Develop creative, critical and technical skills and learn to design and collaborate on immersive art experiences applicable across various industries.
This course empowers you to develop the creative, critical, technical and leadership skills required to craft, perform, co-create and share immersive experiences.
Gain hands-on experience with VR/AR tools, including motion capture suits, high-performance VR/AR systems and software such as Unreal Engine and Unity.
Engage in projects that unite students from a range of creative and technical backgrounds, fostering collaboration and innovation in immersive storytelling across industries such as entertainment, gaming, healthcare, cultural heritage, architecture, live arts and political activism.
Develop a portfolio of work that reflects your ability to tackle real-world challenges whatever your chosen industry, be it creative, healthcare, engineering or marketing.
Start dates:
An honours degree 2:2 or above (or international equivalent).
On successful completion, you could explore a variety of careers.
VR or AR Developer: design, develop and implement VR/AR applications for industries such as gaming, marketing, education and entertainment. Work with programming languages and development tools like Unity, Unreal Engine, ARKit and ARCore.
Immersive Experience Designer: create engaging and interactive VR/AR experiences, focusing on user interaction and storytelling. Develop immersive content for sectors like museums, retail, tourism and live events.
Motion Capture Specialist: capture and process real-time motion data for use in VR/AR environments, gaming and film production. Operate motion capture suits and cameras, integrating motion data into virtual spaces.
3D Artist or Modeller for VR/AR: create 3D assets, environments and animations for VR/AR applications, ensuring visual quality and realism. Work in areas like gaming, film, architecture and product design.
Immersive Storytelling and Interactive Experiences - 30 credits
VR/AR for Industry — 30 credits
Virtual Character and World Building — 30 credits
Collaborative Technologies — 30 credits
Professional Practice and Innovation — 30 credits
Creative Frontiers Project — 30 credits
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