Study a degree which develops your arts practice through the expressive world of creative computation. The Masters provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies.

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

Should I study the MFA or MA Computational Arts?

As well as the MFA, we also offer an MA in Computational Arts. The MA is 1 year (full-time), the MFA 2 years (full-time).

The first year of the MFA is identical to the MA. You take the same classes and you learn the same things. The differences between the two courses is that in the MFA you get a 2nd year in which you take additional courses which help you develop your arts practice further. These courses mean that you get a space to work under a tutor’s supervision.

Study Details:

MFA 2 years full-time, or 4 years part-time, or 3 years combined full-time and part-time

Module Details:

The following are core modules:

  • Programming for Artists 1  15 credits 
  • Programming for Artists 2 15 credits 
  • Workshops in Creative Coding 1 15 credits 
  • Workshops in Creative Coding 2 15 credits 
  • Final Project in Computational Arts 60 credits 
  • Physical Computing  15 credits 
  • Digital Culture Critical Theory 30 credits 

You may then pick modules of your own choice from the optional modules listed below: 

  • Natural Computing 15 credits 
  • Machine Learning (AI) for Artists 15 credits 
  • Advanced Audio-visual Processing 15 credits
  • Data and Machine Learning for Artistic Practice 15 credits
  • Narrative and Interactive Fiction 15 credits 
  • Approaches to Play: Mechanics Dynamic, Aesthetics 30 credits 

In year 2 you will study the following: 

  • Computational Arts Critical Studies 60 credits
  • Studio Practice 30 credits

Student Destinations

The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.


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Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

Please see our website for how to apply

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Please see our website for how to apply

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University of Goldsmiths London

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