Description

This innovative programme will explore how people experience the world around them, particularly when using technology. You’ll learn how each layer of technology, from core hardware through to the way that media is handled, can affect user experience and gain the skills for transforming user requirements into appropriate technical solutions.

A user’s experience of technology depends on the design and engineering choices that influence their interactions. Emerging and future technologies will exceed the capabilities available today, so our experts will give you the research needed to exploit and market new possibilities for the benefit of users.

The importance of human-computer interaction and good interface design is increasingly recognised as the key to the future of successful tech development. User-centric software and hardware continue to evolve and are becoming more important in product design as technological breakthroughs drive innovation. The ability to select and implement the appropriate technologies to deliver usable and satisfying solutions will address a current skill shortage and will equip students with in-demand vocational skills.

Study Details:

1 year full-time

Module Details:

Core modules
Computing the User Experience 15 credits
Introduction to Research Methods 15 credits
Interaction Science 15 credits
Applied Topics/Guest Lectures 15 credits

As well as one of the following thesis projects:
Computer Project 60 credits
Field Project 60 credits

You will choose three or four optional modules to the value of 45 credits from a list that currently includes:
Marketing Strategy 15 credits
Physical Computing 1 15 credits
Workshops in Creative Coding 1 15 credits
Digital Sandbox 30 credits
Machine Learning and Statistical Data Mining 30 credits
Interactive Data Visualisation 15 credits
Workshops in Creative Coding 2 15 credits
Critical Social Media Practices 15 credits
Cognitive Neuroscience 15 credits
Statistical Methods 15 credits

Fees

These are the fees for students starting their programme in the 2020/21 academic year. Home/EU - full-time: £10450 International - full-time: £15500

Entry Requirements

An undergraduate degree of at least upper second class standard in computing, psychology, design or related disciplines, and an interest in and capability for working in interdisciplinary contexts.

In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered.

Please see our website for how to apply

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Please see our website for how to apply


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University of Goldsmiths London

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