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MSc Virtual Reality

  • DeadlineStudy Details:

    MSc 1 year full-time, 2 years part-time

Course Description

Welcoming graduates from all subject areas, this course exploits and encapsulates the knowledge you have acquired from any degree background into a VR environment that can be deployed in an exciting, interactive and immersive way for commercial, medical, research, educational or even entertainment purposes, broadening your intellectual skills from a narrower base of undergraduate knowledge into a multidisciplinary skill set.

This programme aims to:

  • Provide graduates with an overview of XR technology and applications
  • Enable graduates to understand and apply modern VR technology in the context of social, economic and technical challenges and to take a holistic and multidisciplinary approach to problem solving
  • Define and develop effective computer based applications
  • Enable graduates to reflect on the importance and individual strengths and weaknesses in entrepreneurial and innovative thinking and to effectively utilise idea generation and problem solving techniques
  • Explore theoretical views on media, marketing, culture and human centred design through the project design process
  • Engage with organisations effectively to develop project plans
  • Develop graduates with a fundamental understanding of project management

WHY VIRTUAL REALITY AT SWANSEA?

Although the course is relatively new, in its first year it was the only course to receive two honorary mentions in the Swansea SALT awards, one for Best Course and one for Best Use of Technology Enhanced Learning.

Entry Requirements

Students must attain a 2:2 (or overseas equivalent) in an undergraduate degree. Any degree subject will be considered.

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Fees

For fees and funding options, please visit website to find out more

Programme Funding

We offer a wide range of scholarships and bursaries for both taught and research courses to help you fund your study.

Student Destinations

Some students have gained employment immediately after the course. All of the others have chosen to start up their own companies.
Industries that are already adopting VR practices (and as a result are future employers of VR specialists) include:

  • Manufacturing industries
  • Healthcare / NHS
  • Data analytics
  • Game design
  • Arts heritage
  • Psychology
  • Health & Safety
  • Training
  • Journalism
  • Retail
  • Tourism
  • Real estate
  • Architecture
  • Learning & Development
  • Recruitment
  • Education
  • Sports – including, Sports Research and Sports Entertainment
  • Art & Design
  • Events & Conferencing
  • Charities
  • Military
  • Space agencies
  • Law enforcement

Module Details

For module details please see here

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